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Fight

Put the pen down and fight. Wave after wave of red ninjas, your bare hands, and a lot of kicks. Free, in your browser, on your phone or computer.

On a phone, hold it upright for Fight. The fighters are bigger and your thumb reaches the whole arena. (The running modes are the other way round: turn the phone sideways to see further ahead.)

Play Fight

How to fight

Tap an enemy

He flashes in and hits. Where you tap matters: the head, the body, or the legs to sweep them off their feet. Keep tapping and the hits chain into a combo.

Draw a path

Drag a line and he dashes along it, kicking the first enemy he reaches. Great for crossing the arena fast. Each dash uses an ink drop, and the drops refill.

Counter on the gold !

When an enemy winds up, a gold ! shows the moment to strike. Hit them right then and their blow never lands, time slows, and yours hits twice as hard.

Your ultimate

The round button fills as you fight. When it glows, tap it. The Tornado kick spins into the nearest enemy and one more beside them. Or learn the Ground slam (1,200 coins): a great leap and both fists into the ground, throwing everyone near into the air.

On a computer: click an enemy to hit, click and drag to dash, and press E (or click the round button) for your ultimate. P pauses.

What comes at you

Enemies drop in one at a time and fight back with punches, kicks and sweeps of their own, and each wave brings more of them, faster.

From wave 4 they get tougher every wave, with more health and harder hits. They get smarter too: new ones come in on the side with fewer of them so you end up surrounded, they hit straight back if they catch you finishing a blow up close, and archers aim where you're running, not where you are.

Every fifth wave ends with a warlord (see the four below). Beat him and that wave becomes your checkpoint, so next time you can start from the wave after it. Leave in the middle of a fight and it waits for you: Resume fight picks up at the start of that wave.

The fight also moves on: every five waves you land in a new world, from Bamboo Valley through the Red Desert, the Snow Peaks and the rest, all the way to the Mist Caves.

The four warlords

They come in this order, one at the end of every fifth wave, then all four again, each tougher than the time before. His name and health show at the top of the screen. Beat one for the first time and you win his trophy to wear: the Iron Brute's helm, the Bow Master's green, the Shadow Lord's smoke trail and the War Chief's red band. They can't be bought, only won.

The Iron Brute, a huge iron-grey warlord in a horned helmet, winds up a ground pound

Iron Brute wave 5

Raises both fists and pounds the ground. Jump the shockwave, or counter him as he winds up.

The Bow Master, a tall green warlord, draws a great longbow

Bow Master wave 10

Keeps his distance and looses three arrows at once. Close in fast with a dash.

The Shadow Lord, a dark warlord, lands a flying kick out of a cloud of smoke

Shadow Lord wave 15

Vanishes in smoke, flying-kicks you, then kicks again from your other side.

The War Chief, a deep red warlord in a horned helmet, winds up a blow

War Chief wave 20

Shouts "To me!" and calls in quick fighters every few seconds. Beat him before the crowd grows.

What you start with

Every fighter starts with the jab, uppercut, roundhouse, knee, sweep, flying kick, air kick and stomp. Tap an enemy's body and he throws a combo: jab, jab, a kick, jab, uppercut. Tap high or low to change the blow.

Every three hits in a row raise your combo by one, up to x9. A long streak scores more for every knockdown and hits harder too, and it ends the moment you're hit.

Grow your fighter

The Shop, Fight tab: the ultimates, from the Tornado kick to Shadow Clone

Everything for your fighter is bought with coins in the Shop, under Fight: ultimates, the moves to learn, skills you buy once and upgrades you level up.

Skills

Upgrades

Ranks

Every mission you finish is a star, and every 3 stars is a new ninja rank: Initiate, Genin, Senior Genin, Chunin, Senior Chunin, Jonin, Elite Jonin, Shadow Guard, Kage and Legend. Your rank shows as a metal plate on your headband, bronze for a Genin, silver for a Chunin, gold for a Jonin. Each new rank pays coins, and higher ranks open new ultimates to buy.

Ultimates

Your ultimate sits on the button beside your health. Fighting fills it; when it's full, let it go. Buy ultimates in the Shop, under Fight, and pick which one you use there.

UltimateWhat it doesOpens atCoins
Tornado kickA spinning leap at the nearest enemy, then the one beside them.From the startFree
Ground slamA great leap and both fists into the ground: everyone near is thrown into the air.From the start1,200
Spinning bladeHe spins from enemy to enemy, cutting up to four in a row.From the start1,500
Shuriken RainA leap, and a rain of exploding shuriken: five on every enemy in range, and more all over the ground. Every star bursts where it lands. Nothing blocks them.Chunin1,400
WhirlwindEveryone near is pulled in, then upside down on his hands, legs sweeping round: four spins that kick them into the air.Senior Chunin1,600
Shadow CloneA shadow copy appears behind the enemy in front of you and fights for 10 seconds, hitting as hard as you, so they're caught between you.Shadow Guard2,000

Under Build in the Shop, in Effects, a Finisher changes how the last blow of each wave looks: an ink burst, a sakura storm, a paper tear, a bolt of lightning, gold rain or fireworks.

Moves you can learn

Coins from any mode buy new moves in the Shop, under Fight. Each one comes out by itself at the right moment, so there is nothing to memorise.

See every move in action, from the wind-up to the blow.

MoveWhat it doesCoins
CrossA straight punch nobody can block or dodge.100
ElbowSmashes a raised guard in one blow.150
Axe kickThe heel chops down on someone who is dazed or down.250
Spin kickA full turn that kicks everyone around you.350
High kickTap a head and it launches them into the air.400
Knee dropCome down on someone knee first.400
Back kickKicks an enemy behind you without turning round.600
Hammer fistBoth fists down on a group: the ground shakes.600
JuggleKick a body again while it is still flying.700
Dragon kickThe sixth hit in a row becomes a leaping double-spin kick.1,500

Tips

Play Fight