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Boss guide
In the endless run, a boss appears every 500 metres: Giant Archer, Catapult, Rival Ninja, Great Hawk, Twin Archers, Fire Monk, Pirate Ship, Samurai Lord, then the Cave Spider at 4,500 metres, and then the cycle starts again. The first two bosses take three hits; each one after that gets tougher, up to seven hits for the Cave Spider, with quicker attacks and more moves, and each one gives up and leaves if you survive about half a minute without beating it (a little longer for the tougher ones).
Every boss now has an entrance, its own music and an angry phase: after your first hit it glows red, speeds up and brings out a new move. Each guide below covers what changes.
Each boss waits at the end of its world in the endless run. Beat all nine for the Boss hunter badge.
While a boss is on screen, the usual hazards stop coming, so the fight has your full attention. Beating a boss pays 50 coins, a big burst of points and a badge the first time. Surviving it, won or not, moves you into the next world and unlocks a checkpoint at that distance, so next time you can start there. Runs started from a checkpoint still earn coins and count for missions, but not for your best score.

Giant Archer
At 500 m, in Bamboo Valley.

Catapult
At 1,000 m, in Red Desert.

Rival Ninja
At 1,500 m, in Snow Peaks.

Great Hawk
At 2,000 m, in Moonlit Ink.

Twin Archers
At 2,500 m, in Moonlit Ink.

Fire Monk
At 3,000 m, in Ember Volcano.

Pirate Ship
At 3,500 m, in Storm Coast.

Samurai Lord
At 4,000 m, in Temple Rooftops.

Cave Spider
At 4,500 m, in Mist Caves.
What every boss has in common
- Three hits or more. The Giant Archer and Catapult take three; the Rival Ninja and Great Hawk four; the Twin Archers two each; the Fire Monk and Pirate Ship five; the Samurai Lord six and the Cave Spider seven. In the endless run, every lap of all nine adds one more. The health bar at the top of the screen has a notch for each hit.
- A short breather after each hit. For about half a second a boss can't be hurt again, so three arrows arriving together only count once.
- Clear warnings. Red dots, a red ! or a red cross always show what's coming and where.
- A way out. Survive long enough and the boss leaves. You still move on to the next world, just without the badge.