Lineguard Install

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Boss guide

In the endless run, a boss appears every 500 metres: Giant Archer, Catapult, Rival Ninja, Great Hawk, Twin Archers, Fire Monk, Pirate Ship, Samurai Lord, then the Cave Spider at 4,500 metres, and then the cycle starts again. The first two bosses take three hits; each one after that gets tougher, up to seven hits for the Cave Spider, with quicker attacks and more moves, and each one gives up and leaves if you survive about half a minute without beating it (a little longer for the tougher ones).

Every boss now has an entrance, its own music and an angry phase: after your first hit it glows red, speeds up and brings out a new move. Each guide below covers what changes.

Each boss waits at the end of its world in the endless run. Beat all nine for the Boss hunter badge.

While a boss is on screen, the usual hazards stop coming, so the fight has your full attention. Beating a boss pays 50 coins, a big burst of points and a badge the first time. Surviving it, won or not, moves you into the next world and unlocks a checkpoint at that distance, so next time you can start there. Runs started from a checkpoint still earn coins and count for missions, but not for your best score.

The Giant Archer boss fight in Lineguard

Giant Archer

At 500 m, in Bamboo Valley.

The Catapult boss fight in Lineguard

Catapult

At 1,000 m, in Red Desert.

The Rival Ninja boss fight in Lineguard

Rival Ninja

At 1,500 m, in Snow Peaks.

The Great Hawk boss fight in Lineguard

Great Hawk

At 2,000 m, in Moonlit Ink.

The Twin Archers boss fight in Lineguard

Twin Archers

At 2,500 m, in Moonlit Ink.

The Fire Monk boss fight in Lineguard

Fire Monk

At 3,000 m, in Ember Volcano.

The Pirate Ship boss fight in Lineguard

Pirate Ship

At 3,500 m, in Storm Coast.

The Samurai Lord boss fight in Lineguard

Samurai Lord

At 4,000 m, in Temple Rooftops.

The Cave Spider boss fight in Lineguard

Cave Spider

At 4,500 m, in Mist Caves.

What every boss has in common