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Worlds and enemies

The run starts in Bamboo Valley. After each boss, the world changes: new colours, new music and one new enemy. Everything from earlier worlds keeps showing up too.

Bamboo Valley

Bamboo Valley

Where it starts. Archers, thorns, rocks and more.

Red Desert

Red Desert

Adds scorpions that burst out of the sand.

Snow Peaks

Snow Peaks

Adds icicles dropping from above.

Moonlit Ink

Moonlit Ink

Adds shadow ninjas throwing three shuriken.

Every danger at a glance

DangerWhat it doesWhat to draw
ThornsA bed of spikes on the groundA bridge over it, or a ramp before it
ArchersShoot from hanging planksA line across the red dots; tilt it to send the arrow back
Falling rocksDrop from above where he'll beA slanted roof to knock the rock aside
PitsA gap in the groundA bridge across
Spear throwersThrow a fast, flat spearAn upright wall in the spear's path
Swinging logsA log on a rope swings across the pathA wall to stop it, which snaps the rope
BouldersRoll toward him along the groundA wall to stop it, or a ramp to jump it
Arrow volleysSeveral arrows rain down togetherA roof over him
HawksSwoop down in a curveA line in the dive
CrowsDrop bombs from aboveA roof to catch the bomb
ScorpionsScuttle toward him (Red Desert)A bridge over it, or a jump
IciclesThree drop in a row (Snow Peaks)One long roof
Shadow ninjasThrow three shuriken at once (Moonlit Ink)A tall wall well in front

Archers get tougher the further you run. From about 180 metres they fire two shots, from about 700 metres three. From 350 metres, some turn round after you pass and shoot at your back.

Warnings to learn