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Worlds and enemies
The run starts in Bamboo Valley. After each boss, the world changes: new colours, new music and new dangers. There are eight worlds; Moonlit Ink lasts for two bosses. Everything from earlier worlds keeps showing up too.

Bamboo Valley
Where it starts. Archers, thorns, rocks and more.

Red Desert
Adds scorpions that burst out of the sand.

Snow Peaks
Adds icicles dropping from above.

Moonlit Ink
Adds shadow ninjas throwing three shuriken.

Ember Volcano
Adds lava geysers and pits of lava that burn a bridge through.

Storm Coast
Adds lightning strikes and waves rolling in over the path.

Temple Rooftops
Adds wide gaps between roofs and swinging blades.

Mist Caves
Adds bat swarms and runaway mine carts.
Every danger at a glance
| Danger | What it does | What to draw |
|---|---|---|
| Thorns | A bed of spikes on the ground | A bridge over it, or a ramp before it |
| Archers | Shoot from hanging planks | A line across the red dots; tilt it to send the arrow back |
| Falling rocks | Drop from above where he'll be | A slanted roof to knock the rock aside |
| Pits | A gap in the ground | A bridge across |
| Spear throwers | Throw a fast, flat spear | An upright wall in the spear's path |
| Swinging logs | A log on a rope swings across the path | A wall to stop it, which snaps the rope |
| Boulders | Roll toward him along the ground | A wall to stop it, or a ramp to jump it |
| Arrow volleys | Several arrows rain down together | A roof over him |
| Hawks | Swoop down in a curve | A line in the dive |
| Crows | Drop bombs from above | A roof to catch the bomb |
| Scorpions | Scuttle toward him (Red Desert) | A bridge over it, or a jump |
| Icicles | Three drop in a row (Snow Peaks) | One long roof |
| Shadow ninjas | Throw three shuriken at once (Moonlit Ink) | A tall wall well in front |
| Lava geysers | A vent erupts as he arrives (Ember Volcano) | A bridge over the vent; ice cools it for good |
| Lava pits | Lava burns a bridge through quickly (Ember Volcano) | A bridge at the last moment; ice turns to stone |
| Lightning | A cloud strikes a marked spot (Storm Coast) | A roof over him, but not in steel |
| Waves | Roll in over the path in pairs (Storm Coast) | A wall to break each one, or a jump |
| Roof gaps | Too wide for one line (Temple Rooftops) | A ramp to leap across |
| Blades | Swing on chains in pairs (Temple Rooftops) | A line across the swing |
| Bat swarms | Flutter in at head height (Mist Caves) | A line in their path scatters them |
| Mine carts | Rattle down at him (Mist Caves) | A wall; it crashes and spills coins |
Archers get tougher the further you run. From about 180 metres they fire two shots, from about 700 metres three. From 350 metres, some turn round after you pass and shoot at your back.
Warnings to learn
- Red dots: the path of an arrow, spear, kunai or shuriken.
- Red !: something is about to drop or dive at that spot.
- Red arrow on the left edge: a shot is coming from behind.
- Red cross on the ground: where a catapult boulder will land.