Lineguard Install

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Orbs

Glowing orbs float along every run. Run through one and it's yours. Some help straight away, some load an ink for you, and a rare golden one starts an ink storm.

+1 lineLonger linesSlow timeShieldRubber inkSteel inkFire inkIce inkGolden
Eight orbs floating along a run, each with its name: +1 line, longer lines, slow time, shield, and rubber, steel, fire and ice ink

Picking one up

He takes an orb by running into it. Most float at running height, so they come to you. A higher one needs a little lift: a short ramp under his feet, or a bounce on rubber.

The power-ups

OrbWhat it does
+1 lineOne more ink drop for the rest of the run, so one more line on screen at once, up to five.
Longer linesEvery line can be a little longer for the rest of the run.
Slow timeThe world slows down for a few seconds, longer with the Slow time upgrade in the Shop.
ShieldSaves him from one hit.

Slow time and shields start turning up after the first 40 metres.

Ink orbs

Once you own an ink from the Shop, it turns up on your runs as an ink orb in its own colour. Run through it and you get three lines of that ink. A button for it appears at the bottom left, with a ring that shows how many lines are left.

Rubber ink just picked up before a patch of thorns, with a golden orb further on

Often an ink orb waits just before the danger it handles best:

Ink orbComes beforeWhy
RubberThorns and scorpionsA short stroke under his feet bounces him clean over.
SteelRocks, boulders and archersRocks shatter on it and arrows fly back faster.
IcePits and lava pitsA long ramp and he skates off it, far over the gap.
FireArrow volleys and rolling logsFire burns arrows and logs away.

Some bosses bring one too: ice in the Fire Monk fight, steel against the Catapult and rubber against the Rival Ninja. For everything each ink can do, see the inks guide.

The golden orb: ink storm

Now and then, after the first 150 metres, a golden orb turns up. It starts an ink storm: for five seconds your lines take no ink drops and are half as long again. Pen lines turn gold, and so does the drop ring, until it ends.

An ink storm: seven gold lines drawn at once along a run

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