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Sending arrows back: the complete guide

Blocking an arrow saves the ninja. Sending it back saves him and removes the archer, and every shot that archer would have fired after. It's the single most useful skill in Lineguard.

A pen line tilted toward an archer sends his arrow straight back

How a return works

An arrow bounces off your line the way light bounces off a mirror: it leaves at the same angle it arrived, on the other side of the line. So the direction of the line decides where the arrow goes.

The simplest rule: draw across the red dots, at a right angle to them. The arrow then retraces its own path.

You get help

A returned arrow curves gently toward the nearest enemy in front of it, as long as it's already heading roughly that way. You don't need a perfect angle, just a good one.

Why steel is best for returns

Steel sends arrows back much faster than other inks, so the arrow flies back straighter and arrives sooner. If you're hunting archers, switch to steel. Avoid fire: it burns arrows instead of bouncing them.

Where to draw along the path

Anywhere on the dots works, but the middle is the sweet spot. Close to the archer, the arrow hasn't picked up its curve yet. Close to the ninja, the return trip is long. Block near the ninja only when you're late: it still counts as a save, and close blocks count as Perfect.

Trick shots

When a returned arrow closes in on its target, the game drops into a brief slow-motion kill cam, and the moment is saved as your run's highlight clip.

Shots from behind

From 350 metres, some archers turn round after you pass and shoot at the ninja's back. Those arrows can be returned too: draw across their dots, tilted toward the left. The curve toward enemies works in both directions.

Returning boss attacks