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Brawl
Put the pen down and fight. Wave after wave of red ninjas, your bare hands, and a lot of kicks. Free, in your browser, on your phone or computer.
How to fight
Tap an enemy
He flashes in and hits. Where you tap matters: the head, the body, or the legs to sweep them off their feet. Keep tapping and the hits chain into a combo.
Draw a path
Drag a line and he dashes along it, kicking the first enemy he reaches. Great for crossing the arena fast. Each dash uses an ink drop, and the drops refill.
Counter on the gold !
When an enemy winds up, a gold ! shows the moment to strike. Hit them right then and their blow never lands, time slows, and yours hits twice as hard.
Tornado kick
The round button fills as you fight. When it glows, tap it: he spins into the air and kicks the nearest enemy, and one more if another stands close.
What comes at you
Enemies drop in one at a time and fight back with punches, kicks and sweeps of their own. Some keep their guard up, some shoot from a distance, big ones hit hard, and shadow ninjas vanish and reappear. Every fifth wave ends with a warlord. Beat him and that wave becomes your checkpoint, so next time you can start from there.
The fight also moves on: every five waves you land in a new world, from Bamboo Valley through the Red Desert, the Snow Peaks and the rest, all the way to the Mist Caves.
Moves you can learn
Coins from any mode buy new moves in the Dojo, under Moves. Each one comes out by itself at the right moment, so there is nothing to memorise.
| Move | What it does | Coins |
|---|---|---|
| Cross | A straight punch nobody can block or dodge. | 100 |
| Elbow | Smashes a raised guard in one blow. | 150 |
| Axe kick | The heel chops down on someone who is dazed or down. | 250 |
| Spin kick | A full turn that kicks everyone around you. | 350 |
| High kick | Tap a head and it launches them into the air. | 400 |
| Knee drop | Come down on someone knee first. | 400 |
| Back kick | Kicks an enemy behind you without turning round. | 600 |
| Hammer fist | Both fists down on a group: the ground shakes. | 600 |
| Juggle | Kick a body again while it is still flying. | 700 |
| Dragon kick | The sixth hit in a row becomes a leaping double-spin kick. | 1,500 |
Three tips
- Watch for the gold !. A counter stops the hit coming at you and fills your tornado kick faster.
- Surrounded? Draw a path out, or tap high on one of them and fight from the air.
- When your screen edges pulse red, you are low on health. Back off with a dash before the next wave.