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Fire Monk

The first boss of the new worlds, at 3,000 metres in Ember Volcano. He sits cross-legged in the air, levitating on a swirl of flame, a flame above his shaved head, and throws fire.

The Fire Monk levitating on a swirl of flame, red dots showing the arc of his next fireball
Where
3,000 m, Ember Volcano
Hits to win
5 (a big fireball counts twice)
Best ink
Pen or steel, never fire
Watch out for
A rain of fire after the first hit
First-win badge
Flame out, 180 coins
Every lap
One more hit to win

What he does

The Fire Monk hovers ahead of you and gathers a fireball between his hands. While it grows, red dots show its arc. Then he lobs it, and it comes down right where the ninja will be. A fireball that lands sets the ground on fire for a moment.

Every third throw is a big fireball: slower, larger, and worth two hits if you send it back.

How to beat him

Send his fireballs back. Draw a line across the dots, tilted back toward him, just as you would with an arrow. The fireball bounces off and flies home, curving a little toward him on the way. Five hits and he's done; the big fireball counts twice.

Step by step

  1. Watch the red dots while his fireball grows between his hands: they are its exact arc.
  2. Draw a line across the dots, tilted back toward him. The fireball bounces off and curves home.
  3. Every third throw is a big, slow fireball. Send it back for two hits at once.
  4. After your first hit, look for red crosses on the ground: a rain of fire. One long roof over the ninja catches it.
  5. When a fire pillar glows on the path ahead, bridge over the vent or cool it with ice, then go back to returning fireballs.

Best ink

Pen or steel to send fireballs back. Ice puts a fireball out completely, which is safe but doesn't hurt him. Fire is no use at all: a fireball flies straight through a fire line.

His angry phase

After your first hit he calls down a rain of fire: several fireballs falling together. Red crosses on the ground show where. Draw one long roof over the ninja, as you would for an arrow volley.

He also raises a fire pillar: a lava geyser bursts up on the path ahead, glowing and spitting before it blows. Bridge over the vent, or cool it with ice.

Common mistakes

Reward

50 coins, a burst of points and, the first time, the Flame out badge. Next, at 3,500 metres on Storm Coast: the Pirate Ship.