Lineguard Play

Home / Bosses / Rival Ninja

Rival Ninja

The third boss, at 1,500 metres in the Snow Peaks: a red ninja as fast as yours. He's the one boss you beat by getting in his way rather than hitting him from afar.

The Rival Ninja trips over a line drawn in his path in the Snow Peaks

What he does

He arrives from behind, dashes past you and settles into a run ahead. Every so often he does one of two things:

After throwing, he sprints off to regain his lead.

How to beat him

Trip him. Any line crossing his path, anywhere from ankle to chest height, sends him tumbling when he runs into it. The best moment is while he's stopped to throw: draw a short upright stroke on the ground just in front of his feet. When he dashes off again, he runs straight into it.

A tripped rival falls, vanishes in a puff of smoke and comes flying past you again a second later. Three trips and he's done.

You can also hurt him by sending a kunai back, exactly like an archer's arrow. That's a harder shot because he's small and moving, but it counts the same.

Handling his attacks

Best ink

The trip line can be any ink, even fire. For the caltrops, rubber is great: one short stroke and he bounces clean over.

Common mistakes

Reward

50 coins, points and the No rival badge, which also unlocks the Shadow outfit in the Wardrobe. Next: the Great Hawk under the moon.