Storm Coast
A slate-grey sky, rain driving sideways, a lighthouse sweeping its beam across the sea and pines bent flat by the wind. You arrive after the Fire Monk, at around 3,000 metres.

- On a run
- 3,000 to 3,500 m
- New here
- Lightning and waves
- Best ink
- Ice or pen; never steel in a storm
- Boss
- The Pirate Ship at 3,500 m
- In Fight
- Waves 26 to 30
- Look and sound
- Rain, a lighthouse, bent pines and flashes in the sky
Storm Coast is the world where steel, so useful elsewhere, turns against you. One danger comes from above and one rolls along the ground, often close together.
The dangers of Storm Coast
Lightning
A storm cloud gathers over a spot ahead, darkening and swelling, with a red cross on the ground and a red !. It strikes just as the ninja gets there.
Beat it: Draw a roof over him and the bolt stops on the line. Never steel: it conducts the lightning straight through.
Waves
Waves roll in over the path toward the ninja, two at a time, about three and a half metres apart, and they get faster the further you run.
Beat it: A wall breaks a wave. One wall usually only catches the first, so draw a second wall, or a ramp over the second wave.
Which ink works here
| Ink | What it does here |
|---|---|
| Pen | A roof stops a bolt and is scorched by it. A wall breaks a wave. |
| Rubber | Works as a roof and a wall; a bounce can also carry him over a wave. |
| Steel | Conducts lightning straight through to him. Fine against waves, but switch before a storm cloud. |
| Fire | Not solid: bolts and waves pass straight through. |
| Ice | Takes a bolt without being scorched away, and an ice ramp clears a pair of waves. |
Tips for Storm Coast
- If you have steel switched on, switch it off before a storm cloud.
- Think of waves as a pair: plan two lines, not one.
- The sky flashes now and then. That is only the storm; the lightning you need to worry about always has a cloud and a cross.
- A ramp over both waves can be cheaper than two walls.
Common mistakes
- A steel roof under a storm cloud.
- One wall for two waves.
- A roof drawn too low, so he runs into it instead of under it.
Storm Coast in Fight and Duel
Fight moves to a new world every five waves, in the same order as the run. Waves 26 to 30 take place in Storm Coast, and the last of them ends with the Bow Master again, tougher than the first time. After the Mist Caves the order starts again from Bamboo Valley at wave 41. In a Duel, every match is set in a world picked at random, so you may meet your opponent here too. See Fight: surviving the first twenty waves for each warlord.
The boss
At 3,500 metres, the Pirate Ship, firing cannonballs from just off the shore. After it, the run climbs onto the roofs: the Temple Rooftops.