Snow Peaks
Pale birches, snow-capped pagodas and slow, glassy bells. You arrive after the Catapult, at around 1,000 metres, when the ninja is close to top speed.

The new danger: icicles
Three icicles hang from the top of the screen ahead, one after another. They shake, harder and harder, and then let go in sequence, each timed to land where the ninja will be. A dotted red line under each one shows where it will fall.
How to handle icicles
One long roof over his path catches all three. Icicles shatter on any line they touch, except fire, which they fall straight through. Draw the roof as soon as you see them shaking: a single stroke, slightly above head height, stretching across the spots under all three.
If you're short on ink, remember the three icicles fall in order. A shorter roof that moves with him won't work, but a roof over the first two plus a quick second stroke for the third will.
Tips for the Snow Peaks
- By now archers fire two or three shots, and some turn round after you pass to shoot at your back. Watch for the red arrow on the left edge.
- Ice ink fits this world. An ice ramp throws him over long stretches, skipping whole groups of hazards.
- Longer lines from the Dojo upgrade make single-stroke roofs much easier.
The boss
At 1,500 metres, the Rival Ninja.
Levels in this world
Levels 16 to 22, ending with the Rival Ninja.