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Temple Rooftops
Dusk over a city of temples: strings of paper lanterns, pagodas, falling maple leaves, and a path of roof tiles. You arrive after the Pirate Ship, at around 3,500 metres.

- On a run
- 3,500 to 4,000 m
- New here
- Roof gaps and swinging blades
- Best ink
- Rubber or ice for the gaps
- Boss
- The Samurai Lord at 4,000 m
- In Fight
- Waves 31 to 35
- Look and sound
- Paper lanterns, pagodas and falling maple leaves at dusk
Up on the rooftops the ground itself is the danger. The gaps are wider than any pit, and every one has an arc of coins over it for a ninja who leaps it well.
The dangers of Temple Rooftops
Roof gaps
A gap between two roofs, with a lamplit alley far below. At three to four metres it is wider than a normal pit, too wide for one short line to bridge.
Beat it: Draw a ramp before the edge, a line rising about a metre over three. He leaps off the end and clears the gap, collecting the coins over it.
Swinging blades
Crescent blades swing on chains across the roof, always in pairs, about three and a half metres apart.
Beat it: Draw a line across a blade's swing, like a wall in front of it. The blade hits the line, the chain snaps and it falls. Then look for the second.
Which ink works here
| Ink | What it does here |
|---|---|
| Pen | A ramp clears a gap, and a wall stops a blade. |
| Rubber | A bounce off the edge sends him high over a gap. |
| Steel | A tough wall against blades; its lines are short, so ramps are harder. |
| Fire | He runs straight through fire, so it is no ramp. |
| Ice | An ice ramp launches him much further: the easiest way over the widest gaps. |
Tips for Temple Rooftops
- Start the ramp a little before the gap, so he is already rising at the edge.
- Blades come in twos. After the first falls, look for the second.
- With the Longer ink upgrade you can bridge some gaps instead of leaping them.
- Leap through the coin arc over a gap for a few extra coins.
Common mistakes
- A ramp that starts right at the edge: he leaves the roof too low.
- Stopping the first blade and forgetting the second.
- A flat bridge that is too short for the gap.
Temple Rooftops in Fight and Duel
Fight moves to a new world every five waves, in the same order as the run. Waves 31 to 35 take place in Temple Rooftops, and the last of them ends with the Shadow Lord again, tougher than the first time. After the Mist Caves the order starts again from Bamboo Valley at wave 41. In a Duel, every match is set in a world picked at random, so you may meet your opponent here too. See Fight: surviving the first twenty waves for each warlord.
The boss
At 4,000 metres, the Samurai Lord, who parries your first return. After him, the run goes underground: the Mist Caves.