Lineguard Install

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Temple Rooftops

Dusk over a city of temples: strings of paper lanterns, pagodas, falling maple leaves, and a path of roof tiles. You arrive after the Pirate Ship, at around 3,500 metres.

Two blades swing on chains above the roof tiles at dusk
On a run
3,500 to 4,000 m
New here
Roof gaps and swinging blades
Best ink
Rubber or ice for the gaps
Boss
The Samurai Lord at 4,000 m
In Fight
Waves 31 to 35
Look and sound
Paper lanterns, pagodas and falling maple leaves at dusk

Up on the rooftops the ground itself is the danger. The gaps are wider than any pit, and every one has an arc of coins over it for a ninja who leaps it well.

The dangers of Temple Rooftops

Roof gaps

A gap between two roofs, with a lamplit alley far below. At three to four metres it is wider than a normal pit, too wide for one short line to bridge.

Beat it: Draw a ramp before the edge, a line rising about a metre over three. He leaps off the end and clears the gap, collecting the coins over it.

Swinging blades

Crescent blades swing on chains across the roof, always in pairs, about three and a half metres apart.

Beat it: Draw a line across a blade's swing, like a wall in front of it. The blade hits the line, the chain snaps and it falls. Then look for the second.

Which ink works here

InkWhat it does here
PenA ramp clears a gap, and a wall stops a blade.
RubberA bounce off the edge sends him high over a gap.
SteelA tough wall against blades; its lines are short, so ramps are harder.
FireHe runs straight through fire, so it is no ramp.
IceAn ice ramp launches him much further: the easiest way over the widest gaps.

Tips for Temple Rooftops

Common mistakes

Temple Rooftops in Fight and Duel

Fight moves to a new world every five waves, in the same order as the run. Waves 31 to 35 take place in Temple Rooftops, and the last of them ends with the Shadow Lord again, tougher than the first time. After the Mist Caves the order starts again from Bamboo Valley at wave 41. In a Duel, every match is set in a world picked at random, so you may meet your opponent here too. See Fight: surviving the first twenty waves for each warlord.

The boss

At 4,000 metres, the Samurai Lord, who parries your first return. After him, the run goes underground: the Mist Caves.