Moonlit Ink
Night: a pale moon, glowing stone lanterns and fireflies, with a slow plucked melody. You arrive after the Rival Ninja, at around 1,500 metres.

- On a run
- 1,500 to 2,500 m, the longest world
- New here
- Shadow ninjas
- Best ink
- Pen or steel, as a tall wall
- Bosses
- Great Hawk at 2,000 m and Twin Archers at 2,500 m
- In Fight
- Waves 16 to 20
- Look and sound
- Moon, stone lanterns, fireflies and a slow melody
Moonlit Ink is the only world that lasts for two bosses, so you spend a full thousand metres here. The night colours make everything darker: keep your eyes on the red warnings rather than the scenery.
The dangers of Moonlit Ink
Shadow ninjas
A dark ninja steps out of a puff of smoke on the path ahead. He winds up, and three dotted red lines fan out from his hand: three shuriken at once, slightly spread. Then he vanishes again. The further you run, the quicker his wind-up.
Beat it: One tall upright wall catches all three, as long as it covers the whole fan. Tilt it toward him and the shuriken fly back; one is enough to take him down.
Archers and shadow ninjas together
They often arrive as a pair, one high and one low.
Beat it: A wall that blocks the shuriken can also catch a low arrow. Plan one line for both.
Which ink works here
| Ink | What it does here |
|---|---|
| Pen | A tall wall stops the fan, and a tilted one sends it back. |
| Rubber | Works as a wall, but its lines are shorter, so the fan can slip over it. |
| Steel | A tough wall that lasts through a long night. |
| Fire | Not solid, so it is no wall. Keep it for archers' planks. |
| Ice | An ice ramp launches him past a shadow ninja and his whole fan. |
Tips for Moonlit Ink
- Draw the wall well out in front, about two thirds of the way toward the shadow ninja. Too close and he runs past it before the shuriken arrive.
- Make the wall tall: the fan spreads as it flies.
- This is where the Close call trick happens most, with shuriken skimming over his head.
- Lantern light and fireflies are only scenery; every real danger has a red warning.
Common mistakes
- A wall too short for the fan: the top shuriken goes over it.
- A wall drawn right in front of the ninja: he runs through the gap before the shuriken get there.
- Losing focus in the long middle of the world, between the two bosses.
Moonlit Ink in Fight and Duel
Fight moves to a new world every five waves, in the same order as the run. Waves 16 to 20 take place in Moonlit Ink, and the last of them ends with the War Chief. After the Mist Caves the order starts again from Bamboo Valley at wave 41. In a Duel, every match is set in a world picked at random, so you may meet your opponent here too. See Fight: surviving the first twenty waves for each warlord.
The boss
At 2,000 metres, the Great Hawk. Moonlit Ink lasts for one more boss: the Twin Archers at 2,500 metres. After them comes Ember Volcano.