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Mist Caves

Under the mountains: a dark cavern with stalactites overhead, crystals glowing teal and violet, glowing mushrooms and drifting spores. You arrive after the Samurai Lord, at around 4,000 metres.

A bat swarm flies at the ninja while a mine cart rolls behind it in the Mist Caves
On a run
4,000 to 4,500 m, the last world
New here
Bat swarms and mine carts
Best ink
Pen or steel walls
Boss
The Cave Spider at 4,500 m
In Fight
Waves 36 to 40
Look and sound
Stalactites, glowing crystals and mushrooms, drifting spores

The Mist Caves are the last world of a lap, and the darkest. Both new dangers come at you along the path, one flying and one rolling, and one of them pays out in gold.

The dangers of Mist Caves

Bat swarms

A swarm of seven bats flutters in at head height on a wavy path, with a screech as it starts. Swarms fly faster the further you run.

Beat it: Draw a line in their path, a tall wall is safest because of the wave, and they scatter up and away.

Mine carts

A runaway cart, heaped with gold, rattles down the path at the ninja, half again as fast as a boulder.

Beat it: Wall it off: it crashes and spills its ore onto the path as coins for him to collect.

Which ink works here

InkWhat it does here
PenA wall scatters bats and stops a cart.
RubberWorks as a wall; a bounce can also carry him over a cart.
SteelThe strongest wall for a heavy cart.
FireNot solid, so it stops neither.
IceAn ice ramp can leap a cart, though you miss its coins.

Tips for Mist Caves

Common mistakes

Mist Caves in Fight and Duel

Fight moves to a new world every five waves, in the same order as the run. Waves 36 to 40 take place in Mist Caves, and the last of them ends with the War Chief again, tougher than the first time. After the Mist Caves the order starts again from Bamboo Valley at wave 41. In a Duel, every match is set in a world picked at random, so you may meet your opponent here too. See Fight: surviving the first twenty waves for each warlord.

The boss

At 4,500 metres, the Cave Spider, who drops from the roof to bite. Beat her and the run carries on from Bamboo Valley, with every boss one step harder.