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Red Desert

Rolling dunes, stone arches and mesas under a huge orange sun, with a hand drum in the music. You arrive after the Giant Archer, at around 500 metres.

A scorpion scuttles toward the ninja across the Red Desert
On a run
500 to 1,000 m
New here
Scorpions
Best ink
Steel or fire for scorpions
Boss
The Catapult at 1,000 m
In Fight
Waves 6 to 10
Look and sound
Dunes, stone arches, blowing sand and a hand drum

The desert keeps everything from Bamboo Valley and adds one enemy that comes to you. From around 480 metres on, dangers also arrive as close together as they ever will, so the desert is where runs start to feel busy.

The dangers of Red Desert

Scorpions

A small mound of sand twitches ahead. As you get close, a scorpion bursts out and scuttles straight at the ninja, tail raised. Touching it ends the run, and because it is moving toward you it arrives sooner than a thorn bed would.

Beat it: Bridge over it, bounce over it with rubber, crush it with a steel line in its path, or burn it with fire.

Archers, firing twice

By now archers loose two arrows, one after another, and from 350 metres some turn round after you pass and shoot at your back.

Beat it: Send the first arrow back: the archer goes down and the second shot never comes. Watch the left edge for a red arrow warning of a shot from behind.

Which ink works here

InkWhat it does here
PenA bridge over a scorpion works. Aim it a little closer to the ninja than the scorpion is now, since it is coming toward you.
RubberA short stroke just in front of him bounces him clear over it.
SteelThe scorpion walks into the line and is crushed. The surest answer.
FireBurns the scorpion. Fire lines don't need to hold the ninja up, so a quick slash in its path is enough.
IceAn ice ramp launches him over a scorpion and whatever is behind it.

Tips for Red Desert

Common mistakes

Red Desert in Fight and Duel

Fight moves to a new world every five waves, in the same order as the run. Waves 6 to 10 take place in Red Desert, and the last of them ends with the Bow Master. After the Mist Caves the order starts again from Bamboo Valley at wave 41. In a Duel, every match is set in a world picked at random, so you may meet your opponent here too. See Fight: surviving the first twenty waves for each warlord.

The boss

At 1,000 metres, the Catapult. Remember: no steel against its boulders. After it, the air turns cold: the Snow Peaks.