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How to run past 3,000 metres

3,000 metres means six bosses, a full lap of all four worlds, and the start of the second. It earns the Endless ninja badge and the Crimson headband. Here's how to get there.

The ninja launches off an ice ramp far over the path

What changes as you go

Upgrades to buy first

  1. More ink drops. More lines ready at once is the biggest single improvement for long runs.
  2. Lasting ink. Lines that last longer let one bridge or wall cover more.
  3. Longer ink. One-stroke roofs for volleys and icicles.
  4. Deeper focus. More slow motion while you draw, for the fast stretches after 1,000 metres.

Unlock steel for returning arrows and rubber for quick jumps; both pay for themselves quickly.

Habits that keep him alive

Use checkpoints to practise

Every boss you get past unlocks a checkpoint. Starting from 1,500 or 2,000 metres lets you practise the late game without replaying the start. Checkpoint runs don't count for your best score, but they're the fastest way to learn the Great Hawk and the Twin Archers.

Keep going

Once per run you can spend 150 coins to continue after a fall. On a record run, save your coins for it: it clears everything in the air and gives him a moment of protection.